Game : Quarantime (PC).
Character creation from scratch : Sculpted in Zbrush, retopologized in 3DCoat, textured in Photoshop, rigged and animated with Maya. Integrated in Unity3D.
Here it is “The Bear” the nemesis of Quarantime, the biggest ennemy.
Unfortunatelately, I was not able to push the texture further due to a lack of time.