Game : Quarantime (PC)
Character creation from scratch : Sculpted in Zbrush, retopologized in 3DCoat, textured in Photoshop, rigged and animated with Maya. Integrated in Unity3D.
This is “The Fox” the main character of Quarantime.
Game : Quarantime (PC)
Character creation from scratch : Sculpted in Zbrush, retopologized in 3DCoat, textured in Photoshop, rigged and animated with Maya. Integrated in Unity3D.
This is “The Fox” the main character of Quarantime.